![]() ![]() ![]() Each weapon does different kinds of damage to enemies, some in the form of blowing off limbs, others in blowing everyone up. The games have a finely balanced weapon set that encourages you to form your own play style with a few of them, in order to beat the bad guys. In reality, the storyline created in the first and second games has been taken as far as it can go.ĭead Space has always been about clever ways of killing things. The problem is that Dead Space moves on so quickly that each pause for a bit of storytelling feels unnecessary. In Dead Space 3, markers have been established all over the universe and Isaac is tasked with putting a stop to them, while hunting for his ex-girlfriend and dealing with hordes of armed Unitologysts in the process. The Unitolygists believe in a supreme being, created by the markers, and will stop at nothing to spread their evil ways. The markers return and a church, called Unitology, grows up around them. In the second, Isaac is suffering after all the horrible stuff he has witnessed on board the Ishimura and begins to go mad. In the first game, Isaac clears out his space ship, the Ishimura, of Necromorphs, but loses his girlfriend in the process. These markers create something called Necromorphs, which are what end up causing the majority of problems for Isaac Clarke, the protagonist. The whole concept of Dead Space revolves around "markers" - big, bright-red, glowing statues that do rather nasty things to the human beings in their vicinity. By the end of Dead Space 2 things were getting complicated enough and, personally, we think the third game suffers simply because of the weak plot it had to pick up from. The story in Dead Space 3 is the weakest part of the game. ![]()
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